MK Drip
Node Data | |
|---|---|
Display name | |
MK Drip | |
Internal name | |
Node_MK_Drip | |
Inheritances | |
| Node_Processor | |
| Node_MK_Drip | |
Inputs | |
Surface | |
surface |
Surface In |
surface |
Mask |
Source | |
float |
Density |
vec2 |
Offset |
slider |
Randomness |
range |
Level |
Fluid | |
enum |
Type |
rotation |
Direction |
vec2 |
Center |
range |
Distance |
range |
Thickness |
range |
Threshold |
Drip | |
bool |
Dripping |
float |
Frequency |
range |
Amplitude |
float |
Phase |
float |
Speed |
Blobify | |
bool |
Use Blobify |
float |
Blobify |
slider |
Threshold |
Rendering | |
enum |
Blend Mode |
gradient |
Drip Color |
Outputs | |
surface |
Surface Out |
Add dripping fluid from a surface.
Properties
| Source | |
| Density | Fluid density, also impact the width of the drip. |
| Offset | Fluid grid offset. |
| Randomness | Amount of random grid uniform grid. |
| Fluid | |
| Type | Whether to drip in one direction or away from a point. |
| Direction | Drip direction. |
| Thickness | Fluid thickness. |
| Drip | |
| Dripping | Modulate drip width to create dripping effect. |
| Frequency | Drip effect frequency. |
| Amplitude | Drip effect amplitude. |
| Blobify | |
| Blobify | Apply blob post process to smoothen the output fluid. |
Commit History
| 1.21.6 |
|
|---|---|
| 1.21.7.102 |
|
Related Links
- Base Code: /scripts/node_mk_drip/node_mk_drip.gml
- Shader [sh_mk_drip]: /shaders/sh_mk_drip/sh_mk_drip.fsh
- Shader [sh_mk_drip_render]: /shaders/sh_mk_drip_render/sh_mk_drip_render.fsh
- Shader [sh_mk_drip_round]: /shaders/sh_mk_drip_round/sh_mk_drip_round.fsh
- Shader [sh_mk_drip_cell]: /shaders/sh_mk_drip_cell/sh_mk_drip_cell.fsh